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Redfield counter strike reviews
Redfield counter strike reviews







redfield counter strike reviews

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redfield counter strike reviews

The narrative that it loosely treads around takes place after the similarly ludicrous events seen in Project X Zone. When an uncontrollable portal between different worlds opens, the heroes, villains and monsters from their universes collide, clashing in chaptered scenarios. It falls to Shinra, an organisation that has been entrusted with protecting humanity from inter-dimensional conflicts, to restore order to the world. Which makes it the gaming equivalent to S.H.I.E.L.D. It all serves as being a vehicle to spark encounters and interactions that would never have been possible outside of such a game, with you eventual goal being to discover the cause of the rifts that are emerging. Seeing such high-profile characters gathered together will largely be the impetus behind your purchase decision, but, Project X Zone 2 is able to go far beyond that. While much of your time will be spent reading through reams of text, these are interjected by battle scenarios where players will have to take down foes that litter the stage map. It’s simple in approach, with characters placed either as a Pair Unit or Solo Unit under your command. Pair Units are formed of two characters, think Resident Evil’s Chris Redfield and Jill Valentine or Tales of Vesperia’s Yuri Lowell and Flynn Scifo, that are present in battle. These can be moved as you wish, but, once positioned near an enemy, you can choose to strike and enter combat. There are two types of battle modes that the game refers, cited as Normal Attack and Multi Attack Modes. While movement across the stage map is turn-based, these play out as more action-orientated instances where players choose between different button combinations to unleash normal and special attacks.









Redfield counter strike reviews